Appium Monkey for iOS

testly · 2015年02月12日 · 最后由 周作彬 回复于 2015年03月02日 · 1417 次阅读
本帖已被设为精华帖!

如果你要再 IOS 上面跑 monkey 前提是要有 被测 APP 的源码 @!

第一步:打开 Xcode 再把 AppDebug 到你模拟器上

第二步:再打开 profile

第三步:选择 automation

第四步:选择 js

第五步:贴如代码

// Copyright (c) 2013 Jonathan Penn (http://cocoamanifest.net/)

// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:

// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

"use strict";

function UIAutoMonkey() {

    this.config = {
        numberOfEvents: 1000,
        delayBetweenEvents: 0.05,    // In seconds

        // If the following line is uncommented, then screenshots are taken
        // every "n" seconds.
        //screenshotInterval: 5,

        // Events are triggered based on the relative weights here. The event
        // with this highest number gets triggered the most.
        //
        // If you want to add your own "events", check out the event method
        // definitions below.
        eventWeights: {
            tap: 500,
            drag: 1,
            flick: 1,
            orientation: 1,
            clickVolumeUp: 1,
            clickVolumeDown: 1,
            lock: 1,
            pinchClose: 10,
            pinchOpen: 10,
            shake: 1
        },

        // Probability that touch events will have these different properties
        touchProbability: {
            multipleTaps: 0.05,
            multipleTouches: 0.05,
            longPress: 0.05
        }

        // Uncomment the following to restrict events to a rectangluar area of
        // the screen
        /*
        frame: {
            origin: {x: 0, y: 0},
            size: {width: 100, height: 50}
        }
        */

    };

}

// --- --- --- ---
// Event Methods
//
// Any event probability in the hash above corresponds to a related event
// method below. So, a "tap" probability will trigger a "tap" method.
//
// If you want to add your own events, just add a probability to the hash
// above and then add a corresponding method below. Boom!
//
// Each event method can call any other method on this UIAutoMonkey object.
// All the methods at the end are helpers at your disposal and feel free to
// add your own.

UIAutoMonkey.prototype.allEvents = {
    tap: function() {
        this.target().tapWithOptions(
            { x: this.randomX(), y: this.randomY() },
            {
                tapCount: this.randomTapCount(),
                touchCount: this.randomTouchCount(),
                duration: this.randomTapDuration()
            }
        );
    },

    drag: function() {
        this.target().dragFromToForDuration(
            { x: this.randomX(), y: this.randomY() },
            { x: this.randomX(), y: this.randomY() },
            0.5
        );
    },

    flick: function() {
        this.target().flickFromTo(
            { x: this.randomX(), y: this.randomY() },
            { x: this.randomX(), y: this.randomY() }
        );
    },

    orientation: function() {
        var orientations = [
            UIA_DEVICE_ORIENTATION_PORTRAIT,
            UIA_DEVICE_ORIENTATION_PORTRAIT_UPSIDEDOWN,
            UIA_DEVICE_ORIENTATION_LANDSCAPELEFT,
            UIA_DEVICE_ORIENTATION_LANDSCAPERIGHT
        ];

        var i = Math.floor(Math.random() * 10) % orientations.length;
        var newOrientation = orientations[i];
        this.target().setDeviceOrientation(newOrientation);
        this.delay(0.9);
    },

    clickVolumeUp: function() {
        this.target().clickVolumeUp();
    },

    clickVolumeDown: function() {
        this.target().clickVolumeUp();
    },

    lock: function() {
        this.target().lockForDuration(Math.random() * 3);
    },

    pinchClose: function () {
        this.target().pinchCloseFromToForDuration(
            { x: this.randomX(), y: this.randomY() },
            { x: this.randomX(), y: this.randomY() },
            0.5
        );
    },

    pinchOpen: function () {
        this.target().pinchOpenFromToForDuration(
            { x: this.randomX(), y: this.randomY() },
            { x: this.randomX(), y: this.randomY() },
            0.5
        );
    },

    shake: function() {
        this.target().shake();
    }
};

// --- --- --- ---
// Helper methods
//

UIAutoMonkey.prototype.RELEASE_THE_MONKEY = function() {
    // Called at the bottom of this script to, you know...
    //
    // RELEASE THE MONKEY!

    for(var i = 0; i < this.config.numberOfEvents; i++) {
        this.triggerRandomEvent();
        if (this.config.screenshotInterval) this.takeScreenShotIfItIsTime();
        this.delay();
    }
};

UIAutoMonkey.prototype.triggerRandomEvent = function() {
    var name = this.chooseEventName();
    // Find the event method based on the name of the event
    var event = this.allEvents[name];
    event.apply(this);
};

UIAutoMonkey.prototype.target = function() {
    // Return the local target.
    return UIATarget.localTarget();
};

UIAutoMonkey.prototype.delay = function(seconds) {
    // Delay the target by `seconds` (can be a fraction)
    // Defaults to setting in configuration
    seconds = seconds || this.config.delayBetweenEvents;
    this.target().delay(seconds);
};

UIAutoMonkey.prototype.chooseEventName = function() {
    // Randomly chooses an event name from the `eventsWeight` dictionary
    // based on the given weights.
    var calculatedEventWeights = [];
    var totalWeight = 0;
    var events = this.config.eventWeights;
    for (var event in events) {
        if (events.hasOwnProperty(event)) {
            calculatedEventWeights.push({
                weight: events[event]+totalWeight,
                event: event
            });
            totalWeight += events[event];
        }
    }

    var chosenWeight = Math.random() * 1000 % totalWeight;

    for (var i = 0; i < calculatedEventWeights.length; i++) {
        if (chosenWeight < calculatedEventWeights[i].weight) {
            return calculatedEventWeights[i].event;
        }
    }

    throw "No even was chosen!";
};

UIAutoMonkey.prototype.screenWidth = function() {
    // Need to adjust by one to stay within rectangle
    return this.target().rect().size.width - 1;
};

UIAutoMonkey.prototype.screenHeight = function() {
    // Need to adjust by one to stay within rectangle
    return this.target().rect().size.height - 1;
};

UIAutoMonkey.prototype.randomX = function() {
    var min, max;   

    if (this.config.frame){
        // Limits coordinates to given frame if set in config
        min = this.config.frame.origin.x;
        max = this.config.frame.size.width + min;
    } else {
        // Returns a random X coordinate within the screen rectangle
        min = 0;
        max = this.screenWidth();
    }

    return Math.floor(Math.random() * (max - min) + min) + 1;
};

UIAutoMonkey.prototype.randomY = function() {
    var min, max;

    if (this.config.frame){
        // Limits coordinates to given frame if set in config
        min = this.config.frame.origin.y;
        max = this.config.frame.size.height + min;
    } else {
        // Returns a random Y coordinate within the screen rectangle
        min = 0;
        max = this.screenHeight();
    }

    return Math.floor(Math.random() * (max - min) + min) + 1;
};

UIAutoMonkey.prototype.randomTapCount = function() {
    // Calculates a tap count for tap events based on touch probabilities
    if (this.config.touchProbability.multipleTaps > Math.random()) {
        return Math.floor(Math.random() * 10) % 3 + 1;
    }
    else return 1;
};

UIAutoMonkey.prototype.randomTouchCount = function() {
    // Calculates a touch count for tap events based on touch probabilities
    if (this.config.touchProbability.multipleTouches > Math.random()) {
        return Math.floor(Math.random() * 10) % 3 + 1;
    }
    else return 1;
};

UIAutoMonkey.prototype.randomTapDuration = function() {
    // Calculates whether or not a tap should be a long press based on
    // touch probabilities
    if (this.config.touchProbability.longPress > Math.random()) {
        return 0.5;
    }
    else return 0;
};

UIAutoMonkey.prototype.randomRadians = function() {
    // Returns a random radian value
    return Math.random() * 10 % (3.14159 * 2);
};

UIAutoMonkey.prototype.takeScreenShotIfItIsTime = function() {
    var now = (new Date()).valueOf();
    if (!this._lastScreenshotTime) this._lastScreenshotTime = 0;

    if (now - this._lastScreenshotTime > this.config.screenshotInterval * 1000) {
        var filename = "monkey-" + (new Date()).toISOString().replace(/[:\.]+/g, "-");
        this.target().captureScreenWithName(filename);
        this._lastScreenshotTime = now;
    }
};

// Commodity function to call RELEASE_THE_MONKEY directly on UIAutoMonkey
// if you don't need to customize your instance
UIAutoMonkey.RELEASE_THE_MONKEY = function() {
    (new UIAutoMonkey()).RELEASE_THE_MONKEY();
};

UIAutoMonkey.RELEASE_THE_MONKEY();



第六步:点击播放

欢迎一起交流,一起进步 可以关注我的微信公众号:

如果觉得我的文章对您有用,请随意打赏。您的支持将鼓励我继续创作!
共收到 12 条回复 时间 点赞

啥叫持久测试

这不就是 IOS 的 monkey 么?
https://github.com/jonathanpenn/ui-auto-monkey/blob/master/UIAutoMonkey.js

怎么定义时间,怎么分析结果,能具体讲讲么?

#1 楼 @monkey 我自己定义的叫持久测试吧!意思就是能持久运行多少小时啥的!不专业,见谅

#2 楼 @beerbox 只需要改改时间 和 时间次数就好了,至于分析结果暂且看日志吧

从某种意义上,对于业务型 app 这个做不了太多 monkey 的测试,之前看到另外一个 code base 是通过内部遍历来真正做到模糊点击,这个比较适合做瞬时的压力及单 view 的模糊测试。

这个比较粗线条了。不过还是能用的。

#6 楼 @lihuazhang 哈哈,啥叫粗线条啊

测试过程中,如果点击到了分享,进入了 QQ,能够自动返回吗?

#8 楼 @michael_wang 你可以点取消或者返回,如果分享成功了呢,应该会有返回之前 app 的按钮

#9 楼 @testly 如果分享-》选择 QQ 以后就进入了 QQ 界面了,脚本就不能控制了

testly #11 · 2015年03月02日 Author

#10 楼 @michael_wang 在如果在 Android 里面是有办法控制的如果是 IOS 你可以用外层控制,那个 inspector 工具看一下能不能点到

谢谢分享

需要 登录 后方可回复, 如果你还没有账号请点击这里 注册